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Q: If you don’t mind, could we first start by discussing the rumor that the game was only given six months development time as per some supposed contract with Majesco? Does any of that ring true to you, or is it just one of those completely unverifiable myths that’s popped up?Īndrew: I can only tell you what I know as a lowly tester of this beast. So, please to enjoy our first “Industry Interview” here on the Bad Game Hall of Fame! This interview should hopefully serve to dispel a couple of long-standing rumors surrounding the game, provide some interesting insights into the game’s development, and to help illuminate the role that QA is meant to play in the production cycle of a video game. And luckily for me, Andrew had the answers. Even after publishing our article attempting to examine the history and legacy of the title, I still had a number of questions about the much-maligned release. One release in particular serves as the primary focus of today’s interview: Drake of the 99 Dragons. But this interview will take us back to the beginnings of his career in games software, to help shed some light on one specific title.īetween 20, Andrew was employed as a member of Majesco’s “Quality Assurance” team, and tasked with testing a variety of titles in their prototype forms. Today, I am happy to bring to you an interview with Last Dimension‘s Andrew Bado! With over fifteen years of games industry experience, he’s had a hand in all manners of the business - between his duties as a QA tester, pixel artist, programmer, and now running his own independent development studio.
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